Game Console Detection

Overview

This document outlines the process for connecting gaming consoles to a SafeConnect managed network.

Xbox

Detection Overview: The user connects the Xbox to the network and receives an IP address. SafeConnect detects the device on the network and blocks it as an unknown detection client. The user connects to Xbox Live, which provides SafeConnect with sufficient traffic to properly classify the device as a Microsoft Gaming Console.

  • Connect the Xbox to the network.

  • The initial network connection test may fail at this time.

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  • Sign in to Xbox Live via the Xbox Dashboard.

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Xbox One

Detection Overview: When an Xbox One first comes on to the network, it will have limited functionality and will force the user to perform a network test. This will generate the necessary traffic to identify it as an Xbox One.
If an Xbox One is identified as a different host type, have the admin expire and purge it from the Dashboard and have the end user perform a network test. This will generate the necessary traffic to identify it as an Xbox One

To run the Network Connection Test on your console, follow these steps:

  1. Scroll left from Home to open the guide.

  2. Select Settings.

  3. Select All Settings.

  4. Select Network.

  5. Select Network settings. Any known outages will appear in the middle of the screen.

  6. On the right side of the Network settingsscreen, select Test network connection.

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Wii

Detection Overview: The user connects the Wii to the network and receives an IP address. SafeConnect detects the device on the network and blocks it as an unknown detection client. The User then launches the Internet Channel and attempts to access and external resource which provides SafeConnect with sufficient traffic to properly classify the device as a Nintendo Gaming Console.

Internet Channel installed:

  • Connect the Wii to the network.

  • Open the Internet Channel from the home screen and click “start”.

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  • Attempt to search/access and external web resource.

  • The SafeConnect dashboard should now show the device as a “Wii Gaming Console”

Internet Channel not installed:

  • Grant the End User a 1-time Open Access window to acquire it for free from the Wii shopping channel.

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  • Open the Internet Channel from the home screen and click “start”.

Wii U

Detection Overview: The user connects the Wii U to the network and receives an IP address. SafeConnect detects the device on the network and blocks it as an unknown detection client. The user then launches the Internet Browser and attempts to access and external resource which provides SafeConnect with sufficient traffic to properly classify the device as a Nintendo Gaming Console.

Internet Channel installed:

  • Connect the Wii U to the network.

  • Open the Internet Browser from the home screen and click “start”.

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  • Attempt to search/access and external web resource.

  • The SafeConnect dashboard should now show the device as a “Wii Gaming Console”.

PS3

Detection Overview: The user connects the PS3 to the network and receives an IP address. Safe•Connect detects the device on the network and blocks it as an unknown detection client. The user connects to the PlayStation Network which provides SafeConnect with sufficient traffic to properly classify the device as a Sony Gaming Console.

  • Connect the PS3 to the network.

  • When configuring the internet connection, skip the “Test Connection” option as this test may fail the first time.

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  • Sign in to the PlayStation Network via the XMB.

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PS4

Detection Overview: The user connects the PS4 to the network and receives an IP address. SafeConnect detects the device on the network and blocks it as an unknown detection client. The user connects to the PlayStation Network which provides SafeConnect with sufficient traffic to properly classify the device as a Sony Gaming Console.

  • Connect the PS4 to the network.

  • When configuring the internet connection, skip the “Test Connection” option as this test may fail the first time.

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  • Sign in to the PlayStation Network via the XMB.

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